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How does gamification help us in medical technology and how can we prepare the doctors of tomorrow for their daily routine. This article will give you a first insight into gamification in medical technology.

What is Gamification?

Gamification integrates playful elements into a non-game context. It can be used in a wide variety of areas. For example, health games are used in the health sector to develop a healthier awareness. You can find more information in the article „What is Gamification?”.

What is medical technology?

Medical technology includes all medical products, devices and procedures. Medical devices include all medical instruments and medical substances, as well as medicines. These medical devices are used to treat diseases and to make a diagnosis. These include, for example, devices for surgery, sterilisation and surgical material.

Das Bild zeigt ein Handy welches den App-Store geöffnet hat. Auf dem Bildschirm wird die “WHO Info” app gezeigt

Serious Games

Serious games are games that draw attention to a serious and problematic topic. This also includes games of medical technology, which are intended to impart knowledge to the player about a medical procedure or device. Here, the entertainment purpose is in the foreground. Further information on the topic of "serious games" can be found in the article „What is a serious game?” erläutert.

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Possible applications

Gamification of medical technology can be designed in the form of simulation games. These simulations can be used as AR or VR applications in education, for example. They can serve the purpose of further education and training to explain the function of various devices, the application of drug therapies or medical procedures in a more understandable way. More possible uses of "gamification for educational purposes" can be found in the article „Gamification in Education”.

Applications in medical technology

With the help of hand tracking, doctors can learn new techniques without fearing "real" consequences. This encourages creative approaches to solving emerging problems and tests dexterity and manual dexterity. In addition, practical knowledge and practice is extremely important in the medical field, because correct application counts especially in the operating theatre. For this reason, simulations are an important tool for learning practical operating theatre knowledge. Even pilots use simulations to train their trainees more effectively and prepare them for their profession.

Simulations in classroom teaching

Simulations can help trainee doctors get hands-on experience without putting animal or human lives at risk. The learning content of emergency room simulations is extremely important in order to manage emergencies as stress-free as possible. That is why some universities already use digital simulations as a compulsory part of classroom teaching. Students learn to take responsibility and are forced to make important decisions. The supervision of lecturers also plays an important role. Due to the professional feedback and the immediate error analyses, the lecturers can support their students with difficult problems.

Das Bild zeigt eine Frau, welche zum Sprint ansetzt. Sie kniet auf einem Handy, welches eine Gamification App abspielt


Two examples of emergency room simulation games are "Emerge". and "RCSI Medical". EMERGE is a 3D simulation for the computer. It is used to increase the confidence of medical students in emergency situations. Students can apply their knowledge and make correct diagnoses for appropriate care. Likewise, complex situations with real conditions must be mastered and excessive demands eliminated. RCSI Medical, on the other hand, is a VR application for the Oculus Gear VR. It aims to overcome traumatic experiences in the resuscitation room for future doctors and medical staff. This serves as preparation for everyday professional life with trauma patients.

Auf dem Bild ist eine Hand zu sehen welches eine Hand hochhält. Auf dem Handy ist ein Bild von Pokémon Go,eine Gamification App, bzw. Spieleproduktion, zu sehen


To make gamification effective in medical technology, three main factors need to be considered. The factors consist of abstraction, mechanics and interface. Abstraction is used to simplify complex relationships. Furthermore, the use of the game mechanics of direct feedback is essential for the continuous improvement of learning success. In addition, with the help of an interface, game fun should be generated, which serves as a motivating factor for the players.


Gamification in medical technology can be realised, for example, with the help of serious games, in the form of an emergency room simulation. The type of simulation is used to train students and medical professionals. For gamification to be used successfully, the three main factors "abstraction, mechanics and interfaces" must be taken into account during development.

An article from Danielle Kern written on 20.08.2020


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